TEMPLATES
Below are character templates for the Matrix D6 Role-Playing Game.  Feel free to use them as written or to modify them and personalize your own character.
Inform
DEXTERITY:  2D
Firearms:  3D 
Dodge:  3D 
Run: 
Melee Weapons: 
Acrobatics:
PERCEPTION:  3D+2
Bargain: 4D+2
Con: 4D+2 
Profile: 4D+2 
Investigation:
Persuasion: 
Seducation:
KNOWLEDGE: 5D
Streetwise: 6D
Value: 
Willpower:
Bureaucracy:
STRENGTH:  2D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  2D+1
Drive: 
Communications:
Sensors
TECHNICAL:  4D
Computer Programming 5D
Computer Operation:
Computer Repair: 
Security: 
   
QUICKNESS: AWARENESS:
ENDURANCE:  
CHI: 0 CHARACTER POINTS:  5
   
MATRIX SKILLS FLASH SKILLS
1. 
2.
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     You are an autonomous program running in the Matrix.  You don't know who wrote your code or what role you play in the system, and you don't really care.  You just make your living by acquiring and selling information.  You are part of the information network that underlies (or overlies, depending on how you look at it), the Matrix itself. 
     You know that the system is only a mechanism for control of humanity, yet your manipulations of the illusion are subtle.  No flying around and stopping bullets in mid-air for you.  Instead, you develop highly advanced sub-routines and let them loose into the Matrix.  You use spies, bodyguards and proxies for the dirty work, all the while using your vast information resources to gain even more power and influence.
RETURN TO RULES


Guardian
DEXTERITY:  5D
Martial Arts: 6D
Firearms:  6D 
Dodge:  6D 
Run: 
Melee Weapons: 
Acrobatics:
PERCEPTION:  3D
Search: 4D
Stealth: 4D
Profile: 
Bargain:
Persuasion: 
KNOWLEDGE:  3D
Streetwise: 4D
Geography: 
Willpower:
Intimidation:
STRENGTH:  4D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  2D
Drive: 3D
Drive Motorcyle: 
Communications:
Sensors:
TECHNICAL:  2D
First Aid:
Computer Operation:
Security: 
   
QUICKNESS: AWARENESS:
ENDURANCE:  
CHI: 0 CHARACTER POINTS:  5
   
MATRIX SKILLS FLASH SKILLS
1. 
2.
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     You are a program written into the Matrix to perform a specific function.  You may not yet know what that function is, exactly, you just know that when the time comes, you must perform it.
     In the mean time, you find yourself embroiled in the convlict of the human resistance, the controlling Machines, and the apparent, virtual entropy of the Matrix itself.  Within this drama, you must find your own identiy, your own path, and, ultimately, your purpose for existence. 
RETURN TO RULES


Resuscitated Hacker
DEXTERITY:  3D
Firearms:  4D 
Martial Arts: 4D 
Dodge:  4D 
Grenade: 
Melee: 
Acrobatics:
PERCEPTION:  3D
Search: 4D 
Sneak: 4D 
Con: 
Gambling: 
Bargaining:
KNOWLEDGE: 3D
Streetwise: 
Value: 
Willpower:
STRENGTH:  3D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  3D
Pilot Hovercraft: 
Drive: 
Mounted Artillery:
TECHNICAL:  3D
Computer Operation: 4D 
Computer Programming: 4D
Computer Repair: 
First Aid: 
Repair Hovercraft: 
   
QUICKNESS: 1D AWARENESS:  0D
ENDURANCE:  
CHI: 1 CHARACTER POINTS:  5
   
MATRIX SKILLS FLASH SKILLS
1. 
2.
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     You were living your life more or less happily until you became aware that all was not what it seemed.  Over time, you began to question the very nature of reality itself.  It became an obsession for you.  When you finally began to realize the truth, the Agents came for you.  Luckily, the Resistance found you first and liberated you. 
     Now you plug yourself back into the world in which you once toiled.  Only this time, you're aiming to destroy the facade and free the minds that remain enslaved.
  RETURN TO RULES


Resuscitated Bodyguard
DEXTERITY:  4D
Firearms:  5D 
Martial Arts: 5D 
Dodge:  5D 
Melee: 5D 
Acrobatics: 5D 
Grenade: 
Throwing: 
Running: 
PERCEPTION:  4D
Search: 4D 
Sneak: 4D 
Con: 
Intimidation: 
Bargaining:
KNOWLEDGE:  2D
Streetwise: 
Interogation: 
Willpower:
STRENGTH:  4D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  2D
Pilot Hovercraft: 
Drive: 
Mounted Artillery:
TECHNICAL:  2D
First Aid: 
Repair Small Arms:
Demolitions:
   
QUICKNESS: AWARENESS:  0D
ENDURANCE:1D  
CHI: 1 CHARACTER POINTS:  5
   
MATRIX SKILLS FLASH SKILLS
1. 
2.
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     You've always been pretty tough, even back in the old days when you were nothing but a Coppertop for the machines.  Now, as you become more adept at freeing your mind, you are realizing that the only thing limiting your physical abilities is your own self-doubt. 
     You're not much for the technical aspects of hacking the Matrix, and you can't say you even really understand what all of it means.  What you do know is that once you're back inside, you're tougher than you ever imagined back in the old says.
  RETURN TO RULES


Resuscitated Seer
DEXTERITY:  3D
Firearms:  4D 
Martial Arts: 4D 
Dodge:  4D 
Running: 
Melee: 
Acrobatics:
PERCEPTION:  4D
Search: 5D 
Sneak: 5D 
Profile: 5D 
Investigation: 
Persuasion: 
Hide:
KNOWLEDGE:  3D
Willpower: 4D
Scholarship: 
Matrix Orientation: 
Education:
STRENGTH:  3D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  3D
Pilot Hovercraft: 
Drive: 
Mounted Artillery:
TECHNICAL:  3D
Computer Operation: 
Computer Repair: 
First Aid: 
   
QUICKNESS: AWARENESS:  1D
ENDURANCE:  
CHI: 1 CHARACTER POINTS:  5
   
MATRIX SKILLS FLASH SKILLS
1. 
2.
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     They called you "sensitive", even when you were back in the Matrix.  You always seemed to be noticing things others would miss.  From an early age, you could sense that something wasn't quite right about the world--about reality itself.  You found you could almost read other people's minds and on occasion you simply knew something was going to happen before it actually did. 
     The Reistance found you and liberated you at an early age.  A child of such talents is invaluable to them and it was only a matter of time before the Computer would take notice and arrange an appropriate car accident or terminal illness. 
     Since you've been with the Resistance, you've come to understand the potential you possess and  strive to realize it in order to save humanity. 
  RETURN TO RULES


Rogue Program
DEXTERITY:  5D
Martial Arts: 6D
Firearms:  6D 
Dodge:  6D 
Run: 
Melee Weapons: 
Acrobatics:
PERCEPTION:  2D
Search: 3D
Con: 
Stealth:
Persuasion: 
KNOWLEDGE: 2D
Streetwise: 3D
Survival: 
Willpower:
Intimidation:
STRENGTH:  4D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  3D+2
Drive: 4D+2
Drive Motorcyle: 4D+2
Communications:
Pilot Helicopter
Aircraft Weaponry:
TECHNICAL:  2D+1
Demolitions:
Computer Operation:
Security: 
   
QUICKNESS: AWARENESS:
ENDURANCE:  
CHI: 0 CHARACTER POINTS:  5
   
MATRIX SKILLS FLASH SKILLS
1. 
2.
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     You have known for years that you are nothing but code compiled by the Matrix to perform a specific function.  Yet, at some point, something changed.  You now have you own agenda to pursue.  You have established your own identity, found employers and allies within the underworld of the Matrix, and are developing your skills to manipulate the Matrix to your own ends.  You're more than a mere sub-routine designed to control the human batteries. 

     Aren't you? 

RETURN TO RULES


Freeborn Operator
DEXTERITY:  3D
Firearms: 
Melee: 
Dodge: 
PERCEPTION:  3D
Search: 4D 
Research: 4D
Con: 
Bargaining:
Command:
KNOWLEDGE:  3D
Languages: Matrix Code: 5D 
Matrix Orientation: 4D
Tactics:
Survival:
Streetwise:
STRENGTH:  2D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  3D
Pilot Hovercraft: 4D 
Sensors: 4D
Communications: 4D
Mounted Artillery: 
Drive:
Pilot Tank:
TECHNICAL:  4D
Computer Operation: 5D
Computer Programming: 5D
Computer Repair: 5D 
Repair Hovercraft: 5D 
Repair EMP Devices: 5D
Salvage: 
First Aid:
Cybernetics:
:
   
CHI:  NA CHARACTER POINTS:  5
   
EQUIPMENT:
 
 
 
 
 
 

 

BACKGROUND:
     You're one of the lucky ones who was born free in Zion, the last bastion of humanity on Earth.  From an early age, you showed a knack with computers and an intuitive handle on Matrix Code. 
     You were selected to be an Operator, to assist Jumpers when they return to the Matrix.  Sometimes you feel frustrated as you're forced to watch as your comarades struggle in the Matrix, but you know that what you do is vital to the fight.
  RETURN TO RULES


Hovership Crewman
DEXTERITY:  2D
Firearms: 3D
Dodge:    3D
Grenade: 
Running:
PERCEPTION:  3D
Search:   4D
Sneak: 
Bargaining:
Gambling:
KNOWLEDGE:  2D
Geography:  3D
Streetwise: 
Languages:
Willpower:
STRENGTH:  3D
Brawling: 
Climbing: 
Stamina:
MECHANICAL:  4D
Pilot Hovercraft:  5D
Sensors:  5D
Communications:  5D
Mounted Artillery:
Navitation:
Drive:
TECHNICAL:  4D
Repair Hovercraft: 5D
Computer Operation: 5D 
Computer Repair: 5D 
Salvage:  5D
Computer Programming:
First Aid:
Weapons Tech:
   
CHI: NA CHARACTER POINTS:  5
   
EQUIPMENT: BACKGROUND:
     Born free in Zion, you've been tinkering with machines for your entire life.  You were piloting hovercrafts and fixing cores before most kids could read and write.  Now, you use your natural talents to support hackers in the Matrix, striving together to free mankind.
RETURN TO RULES


Freeborn Soldier
DEXTERITY:  4D
Firearms:  5D 
Martial Arts: 5D 
Dodge: 5D 
Running:5D
Grenade: 
Melee: 
Acrobatics:
PERCEPTION:  3D
Search: 4D 
Sneak: 4D 
Con: 
Gambling: 
Bargaining:
KNOWLEDGE:  2D
Tactics:  4D
Survival:  4D
Willpower:
Intimidation:
Geography:
STRENGTH:  4D
Swimming: 
Climbing: 
Stamina:
MECHANICAL:  2D
Pilot Hovercraft: 
Tank: 
Mounted Artillery:
TECHNICAL:  3D
Security: 4D
First Aid:  4D
Demolitions: 4D
Repair Hovercraft:
Repair Small Arms:
Repair Armor:
   
CHI: NA CHARACTER POINTS:  5
   
EQUIPMENT: BACKGROUND:
RETURN TO RULES